In order to express a production on any form of media, a perspective must be in place. In most movies, this style is Third-Person where the audience is not participating in the activities being shown. News programs are typically in the Second-Person where the anchor is talking to the audience. In the most familiar visual for people, First-Person is more closely associated with video games than any other form of media. First Person is interactive and it makes the audience part of the events that are taking place. It adds an aura of control that allows more dynamic choices to be made all the while the fear of consequence still looms making the decisions also thought through.
Oregon Trail (1971)
Even though not every game is in First-Person, it allows for a more interactive layer of activity with resources that may not be available in real life. In this way, it allows for participation from the audience and focuses the events around the participant. In older games, such as The Oregon Trail (released in 1971), first person was not a feasible mode of visualizing what was happening. It allowed for decisions to be made, but not for those decisions to directly affect the one in the driver’s chair.
In 1973, a group of high school seniors taking part in a work study at NASA created the first First-Person game. In short it was a maze that the payer wandered around until they decided not to. There was no end to the game, but it paved the way for even the possibility that something interactive could be controlled by one person in their living room. Fast forward twenty years and the first DOOM™ was released in 1993. The game itself was revolutionary; the player moved, he shot a weapon, and enemies could walk up to the player.
Although it was not the first game like this, id Software LLC developed the highly successful DOOM series and lead to many others such as The Legend of Zelda: Ocarina of Time (1998), Grand Theft Auto III (2001), and to an extent every game in recent events that use any form of 3D animation.
Nowadays, video game graphics have progressed to the point where it is very difficult to identify the points that make it a CGI animation rather than real life. Games like Rainbow Six: Siege, Titanfall 2, and Doom (2016) look immaculate and tows the fine line of recognition between real life and video.
First-Person games add personality to individuals by letting them take control of the character directly. A personal favorite, it is what most associate with video games and for good reason. With all the progress in technology, it’s a wonder Virtual Reality is only just now universally accessible.